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Re: [oc] Newbie question - matricies and vectors for physics
On Tuesday 27 May 2003 11:27 pm, Lars Segerlund wrote:
> Basicly the modern graphics cards, ( latest ati and nvidia ), supports
> arbitrary math on square matrices, this can be totally programmed in
> opengl( 2.0 preferably ), at 32 bit floating point.
Does this include matrix inversion?
Niclas
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