NAME DBD::Sprite - A DBI driver for Flat Text Files SYNOPSIS use DBI; $dbh = DBI->connect("DBI:Sprite:spritedb",'user','password') or die "Cannot connect: " . $DBI::errstr; $sth = $dbh->prepare("CREATE TABLE a (id INTEGER, name CHAR(10))") or die "Cannot prepare: " . $dbh->errstr(); $sth->execute() or die "Cannot execute: " . $sth->errstr(); $sth->finish(); $dbh->disconnect(); DESCRIPTION The DBD::Sprite module is yet another driver for the DBI (Database independent interface for Perl). This one is based on the Sprite "engine" by Shishir Gurdavaram. It differs from DBD::CSV as follows: 1) It creates and works on true "databases" with user-ids and passwords, 2) The database author specifies the field delimiters, record delimiters, users, passwords, table file path, AND extension for each database. 3) Transactions (commits and rollbacks) are fully supported! 4) Autonumbering and user-defined functions are supported. 5) You don't need any other modules or databases. (NO prerequisites except Perl 5 and the DBI module! 6) It is not necessary to call the "$dbh->quote()" method all the time in your sql. 7) NULL is handled as an empty string. 8) Oracle(tm) Sequences are supported! 9) Numeric, Char(#), Varchar(#), and Long/Blob datatypes are supported and (except Blobs) are completely sortable! 10) Autonumbering (without sequences) is now also supported! 11) Your choice of Encryption is now supported See the DBI(3) manpage for details on DBI, the JSprite(3) manpage for details on Sprite plus my extensions. Prerequisites The only system dependent feature that DBD::File uses, is the `flock()' function. Thus the module should run (in theory) on any system with a working `flock()', in particular on all Unix machines and on Windows NT. Under Windows 95 and MacOS the use of `flock()' is disabled, thus the module should still be usable, Unlike other DBI drivers, you don't need an external SQL engine or a running server. All you need is Perl modules Installation Installing this module (and the prerequisites from above) is quite simple. You just fetch the archive, extract it with gzip -cd DBD-Sprite-#.###.tar.gz | tar xf - (this is for Unix users, Windows users would prefer WinZip or something similar) and then enter the following: cd DBD-Sprite-#.### perl Makefile.PL make make test If any tests fail, let me know. Otherwise go on with make install Note that you almost definitely need root or administrator permissions. If you don't have them, read the ExtUtils::MakeMaker man page for details on installing in your own directories. the ExtUtils::MakeMaker manpage. NOTE: You may also need to copy "makesdb.pl" to /usr/local/bin or somewhere in your path. Windows install: If installing in Windows, you must 1st install the DBI module, create a DBD subdirectory in your Perl's path (run "perl -V" to find out what this is), copy "Sprite.pm" to it, then copy the other files ( JSprite.pm, OraSpriteFns.pl, and to_date.pl to the same directory you created the DBD subdirectory in. Then copy the file makesdb.pl to the directory perl itself is in. These directories (in ActivePerl) are: c:\perl\site\lib and c:\perl\bin respectively. Getting started: 1) cd to where you wish to store your database. 2) run makesdb.pl to create your database, ie. Database name: mydb Database user: me User password: mypassword Database path: . Table file extension (default .stb): Record delimiter (default \r\n): Field delimiter (default ::): This will create a new database text file (mydb.sdb) in the current directory. This ascii file contains the information you enterred above. To add additional user-spaces, simply rerun makesdb.pl with "mydb" as your database name, and enter additional users (name, password, path, extension, and delimiters). For an example, after running "make test", look at the file "test.sdb". When connecting to a Sprite database, Sprite will look in the current directory, then, if specified, the path in the SPRITE_HOME environment variable. The database name, user, and password are used in the "db->connect()" method described below. The "database path" is where your tables will be created and reside. Table files are ascii text files which will have, by default, the extension ".stb" (Sprite table). By default, each record will be written to a single line (separated by \n -- Windows users should probably use "\r\n"). Each field datum will be written without quotes separated by the "field delimiter (default: double-colon). The first line of the table file consists of the a field name, an equal ("=") sign, an asterisk if it is a key field, then the datatype and size. This information is included for each field and separated by the field separator. For an example, after running "make test", look at the file "testtable.stb". 3) write your script to use DBI, ie: #!/usr/bin/perl use DBI; $dbh = DBI->connect('DBI:Sprite:mydb','me','mypassword') || die "Could not connect (".$DBI->err.':'.$DBI->errstr.")!"; ... #CREATE A TABLE, INSERT SOME RECORDS, HAVE SOME FUN! 4) get your application working. 5) rehost your application on a "production" machine and change "Sprite" to a DBI driver for a "real" database! Creating and dropping tables You can create and drop tables with commands like the following: $dbh->do("CREATE TABLE $table (id INTEGER, name CHAR(64))"); $dbh->do("DROP TABLE $table"); A drop just removes the file without any warning. See the DBI(3) manpage for more details. Table names cannot be arbitrary, due to restrictions of the SQL syntax. I recommend that table names are valid SQL identifiers: The first character is alphabetic, followed by an arbitrary number of alphanumeric characters. If you want to use other files, the file names must start with '/', './' or '../' and they must not contain white space. Inserting, fetching and modifying data The following examples insert some data in a table and fetch it back: First all data in the string: $dbh->do("INSERT INTO $table VALUES (1, 'foobar')"); Note the use of the quote method for escaping the word 'foobar'. Any string must be escaped, even if it doesn't contain binary data. Next an example using parameters: $dbh->do("INSERT INTO $table VALUES (?, ?)", undef, 2, "It's a string!"); To retrieve data, you can use the following: my($query) = "SELECT * FROM $table WHERE id > 1 ORDER BY id"; my($sth) = $dbh->prepare($query); $sth->execute(); while (my $row = $sth->fetchrow_hashref) { print("Found result row: id = ", $row->{'id'}, ", name = ", $row->{'name'}); } $sth->finish(); Again, column binding works: The same example again. my($query) = "SELECT * FROM $table WHERE id > 1 ORDER BY id"; my($sth) = $dbh->prepare($query); $sth->execute(); my($id, $name); $sth->bind_columns(undef, \$id, \$name); while ($sth->fetch) { print("Found result row: id = $id, name = $name\n"); } $sth->finish(); Of course you can even use input parameters. Here's the same example for the third time: my($query) = "SELECT * FROM $table WHERE id = ?"; my($sth) = $dbh->prepare($query); $sth->bind_columns(undef, \$id, \$name); for (my($i) = 1; $i <= 2; $i++) { $sth->execute($id); if ($sth->fetch) { print("Found result row: id = $id, name = $name\n"); } $sth->finish(); } See the DBI(3) manpage for details on these methods. See the SQL::Statement(3) manpage for details on the WHERE clause. Data rows are modified with the UPDATE statement: $dbh->do("UPDATE $table SET id = 3 WHERE id = 1"); Likewise you use the DELETE statement for removing rows: $dbh->do("DELETE FROM $table WHERE id > 1"); fn_register Method takes 2 arguments: Function name and optionally, a package name (default is "main"). $dbh->fn_register ('myfn','mypackage'); -or- use JSprite; JSprite::fn_register ('myfn',__PACKAGE__); Then, you could say in sql: insert into mytable values (myfn(?)) and bind some value to "?", which is passed to "myfn", and the return-value is inserted into the database. You could also say (without binding): insert into mytable values (myfn('mystring')) -or (if the function takes a number)- select field1, field2 from mytable where field3 = myfn(123) Return Value None You can now also set up autonumbering fields without sequences. For example: create table mytable ( id AUTONUMBER, value VARCHAR(40), primary key (id) ) Then, insert records either of these ways: insert into mytable values ('Value for sequence number 1'); insert into mytable values (NULL, 'Value for sequence number 2'); The 1st record automatically gets id set to 1, the 2nd, id set to 2, etc. Attempts to update an "AUTONUMBER" field will return an error. You can also capture parts of current values of fields and update those and or other fields using those values based on Perl pattern matching and capturing, ie.: update MYTABLE set FIELD1 = '$1.$2' where FIELD2 =~ '(\d)(\d+)' This will set FIELD1 to the 1st digit found in FIELD2 followed by a decimal point, followed by any subsequent digits in FIELD2 in the same record! Up to 2 matches for each "where" expression containing "=~" or "!~" may be captured. $1 .. $n correspond to each set of unescaped parenthesis from left to right in the "where" clause. Error handling In the above examples we have never cared about return codes. Of course, this cannot be recommended. Instead we should have written (for example): my($query) = "SELECT * FROM $table WHERE id = ?"; my($sth) = $dbh->prepare($query) or die "prepare: " . $dbh->errstr(); $sth->bind_columns(undef, \$id, \$name) or die "bind_columns: " . $dbh->errstr(); for (my($i) = 1; $i <= 2; $i++) { $sth->execute($id) or die "execute: " . $dbh->errstr(); if ($sth->fetch) { print("Found result row: id = $id, name = $name\n"); } } $sth->finish($id) or die "finish: " . $dbh->errstr(); Obviously this is tedious. Fortunately we have DBI's *RaiseError* attribute: $dbh->{'RaiseError'} = 1; $@ = ''; eval { my($query) = "SELECT * FROM $table WHERE id = ?"; my($sth) = $dbh->prepare($query); $sth->bind_columns(undef, \$id, \$name); for (my($i) = 1; $i <= 2; $i++) { $sth->execute($id); if ($sth->fetch) { print("Found result row: id = $id, name = $name\n"); } } $sth->finish($id); }; if ($@) { die "SQL database error: $@"; } This is not only shorter, it even works when using DBI methods within subroutines. Metadata The following attributes are handled by DBI itself and not by DBD::Sprite, thus they should all work as expected: I have only used the last 3. Active ActiveKids CachedKids CompatMode (Not used) InactiveDestroy Kids PrintError RaiseError Warn The following DBI attributes are handled by DBD::Sprite: AutoCommit Works ChopBlanks Should Work NUM_OF_FIELDS Valid after `$sth->execute' NUM_OF_PARAMS Valid after `$sth->prepare' NAME Valid after `$sth->execute'; undef for Non-Select statements. NULLABLE Not really working. Always returns an array ref of one's, as DBD::Sprite always allows NULL (handled as an empty string). Valid after `$sth->execute'. PRECISION Works SCALE Works LongReadLen works, except setting to zero allows any length of data to be read. LongTruncOk Works These attributes and methods are not supported: bind_param_inout CursorName In addition to the DBI attributes, you can use the following dbh attributes. sprite_dbdir Path to tables for database. (read-only after "connect") sprite_dbext File extension used on table files in the database. (read-only after "connect") sprite_dbuser Current database user. (read-only after "connect") sprite_field (NEW) Field delimiter string in use for the database. Default specified in database configuration file (.sdb) (NEW!) Set to special string 'XML' to store and read tables in XML format! sprite_read (NEW) Field delimiter string in use for inputting the database. Default = sprite_field (NEW!) Set to special string 'XML' to tables in XML format! sprite_write (NEW) Field delimiter string in use for outputting the database. Default = sprite_field (NEW!) Set to special string 'XML' to store tables in XML format! Great for converting existing (non-binary) tables to XML format. sprite_xsl (NEW) Allows specifying of a url to an xsl template to be written to xml documents (when using the "xml" option). This makes it very easy to view your tables via M$ Internet Explorer browser! Example: sprite_xsl => 'http://turnerville.wwol.com/jim/spritexml2html.xsl' Default is none. Only applies if "sprite_field" is set to "xml"! sprite_dbfdelim - DEPRECIATED, now use "sprite_field"! Field delimiter string in use for the database. sprite_dbrdelim - DEPRECIATED, now use "sprite_record"! Record delimiter string in use for the database. sprite_CaseTableNames By default, table names are case-insensitive (as they are in Oracle(tm)), to make table names case-sensitive (as in MySql), so that one could have two separate tables such as "test" and "TEST", set this option to 1. (read-only after "connect") sprite_CaseFieldNames (NEW) By default, field names are case-insensitive (as they are in Oracle(tm)), to make field names case-sensitive, so that one could have two separate fields such as "test" and "TEST" in the same table, set this option to 1. (read-only after "connect") sprite_Crypt "0" by defalt. Specifies that encryption is to be used when storing the data in the flat-file. To use, download "Crypt::CBC", and one or more of "Crypt::DES", "Crypt::IDEA", or "Crypt::Blowfish". You can specify using any of the following formats: sprite_Crypt => 'my key string' Use Blowfish encryption. sprite_Crypt => 'DES;my key string' Use DES encryption. sprite_Crypt => 'encrypt=CBC;IDEA;my key string' Use IDEA encription, but read in table as unencrypted, then write it out encrypted (great for encrypting previously unencrypted tables). sprite_Crypt => 'decrypt=CBC;Blowfish;my key string' use Blowfish encryption, but write out table unencrypted. This allows one to fetch an encrypted table and write it back out unencrypted. sprite_reclimit Allows user to specify the maximum number of records to be returned by a single query. Default is "0", which permits an unlimited number. sprite_StrictCharComp CHAR fields are always right-padded with spaces to fill out the field. Old (pre 5.17) Sprite behaviour was to require the padding be included in literals used for testing equality in "where" clauses. I discovered that Oracle(tm) and some other databases do not require this when testing DBIx-Recordset, so Sprite will automatically right-pad literals when testing for equality. To disable this and force the old behavior, set this option to 1. The following are environment variables specifically recognized by Sprite. SPRITE_HOME Environment variable specifying a path to search for Sprite databases (*.sdb) files. Driver private methods DBI->data_sources() The `data_sources' method returns a list of "databases" (.sdb files) found in the current directory and, if specified, the path in the SPRITE_HOME environment variable. $dbh->tables() This method returns a list of table names specified in the current database. Example: my($dbh) = DBI->connect("DBI:Sprite:mydatabase",'me','mypswd'); my(@list) = $dbh->func('tables'); Other Utilities makesdb.pl This utility lets you build new Sprite databases and later add additional user-spaces to them. Simply cd to the directory where you wish to create / modify a database, and run. It prompts as follows: Database name: Enter a 1-word name for your database. Database user: Enter a 1-word user-name. User password: Enter a 1-word password for this user. Database path: Enter a path (no trailing backslash) to store tables. Table file extension (default .stb): Record delimiter (default \n): Field delimiter (default ::): The last 6 prompts repeat until you do not enter another user-name allowing you to set up multiple users in a single database. Each "user" can have it's own separate tables by specifying different paths, file-extensions, password, and delimiters! You can invoke "makesdb.pl" on an existing database to add new users. You can edit it with vi to remove users, delete the 5 lines starting with the path for that user. The file is all text, except for the password, which is encrypted for your protection! Data restrictions Although DBD::Sprite supports the following datatypes: NUMBER FLOAT DOUBLE INT INTEGER NUM CHAR VARCHAR VARCHAR2 DATE LONG BLOB MEMO and RAW, there are really only 4 basic datatypes (NUMBER, CHAR, VARCHAR, and BLOB). This is because Perl treates everything as simple strings. The first 6 are all treated as "numbers" by Perl for sorting purposes and the rest as strings. This is seen when sorting, ie NUMERIC types sort as 1,5,10,40,200, whereas STRING types sort these as 1,10,200,40,5. CHAR fields are right- padded with spaces when stored. LONG-type fields are subject to truncation by the "LongReadLen" attribute value. BLOB-type fields have their data stored on separate files created by Sprite. DBD::Sprite works with the tieDBI module, if "Sprite => 1" lines are added to the "%CAN_BIND" and "%CAN_BINDSELECT" hashes. This should not be necessary, and I will investigate when I have time. TODO Additional Oracle-ish functions built-in as requested. Joins The current version of the module works with single table SELECTs only. This will be a trick, since the underlying statement object in JSprite is bound to a single file, I have some ideas and am starting to seriously look into this. Stay tuned! Whatever Mr. Gurdavaram might wish to add. KNOWN BUGS * The module is using flock() internally. However, this function is not available on platforms. Using flock() is disabled on MacOS and Windows 95: There's no locking at all (perhaps not so important on these operating systems, as they are for single users anyways). * Unique-key violations on updates probably will not be caught if the argument is a function-call or a field-name. AUTHOR AND COPYRIGHT This module is Copyright (C) 2000, 2001, 2002 by Jim Turner Email: jim.turner@lmco.com All rights reserved. You may distribute this module under the terms of either the GNU General Public License or the Artistic License, as specified in the Perl README file. JSprite.pm is a derived work by Jim Turner from Sprite.pm, a module written and copyrighted (c) 1995-1998, by Shishir Gurdavaram (shishir@ora.com). Changes See the "Changes" file for a complete version / change history. SEE ALSO JSprite(3), DBI(3), perl(1) For general information on DBI see http://dbi.perl.org http://www.symbolstone.org/technology/perl/DBI