Node:Returning Coordinates, Next:Returning Information for Points, Previous:Querying Points, Up:Point Reference
The functions in this section return either a single coordinate or a set of
coordinates. Each has
a const and a non-const version.
The arguments are the same, with one exception:
char c
get_coord(). Indicates which coordinate should be
returned. Valid values are 'x', 'X', 'y',
'Y', 'z', 'Z', 'w', and 'W'.
char coords
'w' for world_coordinates (the default), 'p' for
projective_coordinates, 'u' for user_coordinates,
and 'v' for view_coordinates.
const bool do_persp
projective_coordinates, or one of its elements
is to be returned. If true, the
default, then project() is called, thereby generating values for
projective_coordinates. If do_persp is false, then
projective_coordinates, or one of its elements, is
returned unchanged, which may sometimes be useful.
const bool do_apply
true (the default), apply_transform() is called,
thereby updating the world_coordinates. Otherwise, it's not, so
that the values stored in world_coordinates remain unchanged.
Note that if coords is 'p' and do_persp is true,
apply_transform() will be called in project()
whether do_apply is true or false. If for some
reason, one wanted get projective_coordinates, or one of its
values, based on the
projection of world_coordinates without first updating them, one
would have to call reset_transform() before calling one of
these functions. It would probably be a good idea to save transform
before doing so.
Focus* f
Focus is to be used for projection.
Only relevant if coords is 'p', i.e.,
projective_coordinates, or one of its elements, is to be
returned. The default is 0, in which case f points to the global
variable default_focus.
const unsigned short proj
coords is 'p', i.e.,
projective_coordinates, or one of its elements, is to be
returned. The default is Projections::PERSP, which causes the
perspective projection to be applied.
real factor
project(). The values of the x and y coordinates in
projective_coordinates are multiplied by factor.
Only relevant if coords is 'p', i.e.,
projective_coordinates, or one of its elements, is to be
returned. The default is 1.
| valarray <real> get_all_coords ([char coords = 'w', [const bool do_persp = true, [const bool do_apply = true, [Focus* f = 0, [const unsigned short proj = Projections::PERSP, [real factor = 1]]]]]]) | Function |
Returns one of the sets of coordinates; world_coordinates by
default.
Returns a complete set of coordinates: 'w' for world_coordinates,
'p' for projective_coordinates, 'u' for
user_coordinates, or'v' for view_coordinates.
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real get_coord (char c, [char coords = 'w', [const bool do_persp = true, [const bool do_apply = true, [Focus* f = 0, [const unsigned short proj = Projections::PERSP, [real factor = 1]]]]]])
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Function |
Returns one coordinate, x, y, z, or w, from the set of
coordinates indicated (or world_coordinates, by default).
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| real get_x ([char coords = 'w', [const bool do_persp = true, [const bool do_apply = true, [Focus* f = 0, [const unsigned short proj = Projections::PERSP, [real factor = 1]]]]]]) | Function |
Returns the x-coordinate from the set of coordinates indicated (or
world_coordinates, by default).
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| real get_y ([char coords = 'w', [const bool do_persp = true, [const bool do_apply = true, [Focus* f = 0, [const unsigned short proj = Projections::PERSP, [real factor = 1]]]]]]) | Function |
Returns the y-coordinate from the set of coordinates indicated (or
world_coordinates, by default).
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| real get_z ([char coords = 'w', [const bool do_persp = true, [const bool do_apply = true, [Focus* f = 0, [const unsigned short proj = Projections::PERSP, [real factor = 1]]]]]]) | Function |
Returns the z-coordinate from the set of coordinates indicated (or
world_coordinates, by default).
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| real get_w ([char coords = 'w', [const bool do_persp = true, [const bool do_apply = true, [Focus* f = 0, [const unsigned short proj = Projections::PERSP, [real factor = 1]]]]]]) | Function |
Returns the w-coordinate from the set of coordinates indicated (or
world_coordinates, by default).
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