| getAxis(void) | Quaternion | [inline] |
| module() | Quaternion | [inline] |
| normalize() | Quaternion | [inline] |
| normalized() | Quaternion | [inline] |
| operator *(const Quaternion &, double) | Quaternion | [friend] |
| operator *(const Quaternion &, const Quaternion &) | Quaternion | [friend] |
| operator *(const Quaternion &, const Vector3d &) | Quaternion | [friend] |
| operator *(const Vector3d &, const Quaternion &) | Quaternion | [friend] |
| operator *=(double) | Quaternion | [inline] |
| operator+(const Quaternion &, const Quaternion &) | Quaternion | [friend] |
| operator+=(const Quaternion &) | Quaternion | [inline] |
| operator-(const Quaternion &, const Quaternion &) | Quaternion | [friend] |
| operator-=(const Quaternion &) | Quaternion | [inline] |
| operator/(const Quaternion &, double) | Quaternion | [friend] |
| operator/=(double) | Quaternion | [inline] |
| operator=(const Vector3d &) | Quaternion | [inline] |
| operator~(const Quaternion &) | Quaternion | [friend] |
| Quaternion() | Quaternion | [inline] |
| Quaternion(double u, double x, double y, double z) | Quaternion | [inline] |
| Quaternion(const Vector3d &axis, double angle) | Quaternion | [inline] |
| rotate(const Vector3d &v) | Quaternion | [inline] |
| rotate(const Quaternion &q) | Quaternion | [inline] |
| rotate(const Vector3d &axis, double angle) | Quaternion | [inline] |
| toBody(const Vector3d &v) | Quaternion | [inline] |
| toString(void) | Quaternion | [inline] |
| toWorld(const Vector3d &v) | Quaternion | [inline] |
| u | Quaternion | [protected] |
| U() | Quaternion | [inline] |
| X() | Quaternion | [inline] |
| x | Quaternion | [protected] |
| Y() | Quaternion | [inline] |
| y | Quaternion | [protected] |
| z | Quaternion | [protected] |
| Z() | Quaternion | [inline] |