ColorMaterial is a mechanism that allows one to attach material
properties to the current color, so that the library track
continuously the components of its component values. ColorMaterial
is one of the global state attributes and is enabled or disabled by
EZ_Enable(EZ_COLOR_MATERIAL)
or
EZ_Disable(EZ_COLOR_MATERIAL)
. It is disabled by default.
void EZ_ColorMaterial(int face, int propName)
This function attaches a material property propName
to the current color. For example, if colorMaterial is
enabled, the command
EZ_ColorMaterial(EZ_FRONT, EZ_DIFFUSE)
set the diffuse color of the front material to the current color.