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GObject ╰── ClutterTimeline ╰── ClutterTransition ╰── ClutterPropertyTransition ╰── ClutterKeyframeTransition
ClutterPropertyTransition is a specialized ClutterTransition that can be used to tween a property of a ClutterAnimatable instance.
ClutterPropertyTransition is available since Clutter 1.10
ClutterTransition *
clutter_property_transition_new (const char *property_name
);
Creates a new ClutterPropertyTransition.
the newly created ClutterPropertyTransition.
Use g_object_unref()
when done.
[transfer full]
Since 1.10
void clutter_property_transition_set_property_name (ClutterPropertyTransition *transition
,const char *property_name
);
Sets the “property-name” property of transition
.
Since 1.10
const char *
clutter_property_transition_get_property_name
(ClutterPropertyTransition *transition
);
Retrieves the value of the “property-name” property.
the name of the property being animated, or NULL
if
none is set. The returned string is owned by the transition
and
it should not be freed.
Since 1.10
typedef struct _ClutterPropertyTransition ClutterPropertyTransition;
The ClutterPropertyTransition structure contains private data and should only be accessed using the provided API.
Since 1.10
struct ClutterPropertyTransitionClass { };
The ClutterPropertyTransitionClass structure contains private data.
Since 1.10
“property-name”
property“property-name” gchar *
The name of the property of a ClutterAnimatable to animate.
Flags: Read / Write
Default value: NULL
Since 1.10