Table 310 – 3D lighting scheme styles

Scheme

Description

Artwork

Lights as specified in the 3D artwork. This has the same effect as if the 3D lighting scheme dictionary were omitted.

None

No lights shall be used. That is, lighting specified in the 3D artwork shall be ignored.

White

Three blue-grey infinite lights, no ambient term

Light 1 Colour: < 0.38, 0.38, 0.45 >Direction: < -2.0, -1.5, -0.5 >

Light 2 Colour: < 0.6, 0.6, 0.67 >Direction: < 2.0, 1.1, -2.5 >

Light 3 Colour: < 0.5, 0.5, 0.57 >Direction: < -0.5, 0.0, 2.0 >

Day

Three light-grey infinite lights, no ambient term

Light 1 Colour: < 0.5, 0.5, 0.5 > Direction: < -2.0, -1.5, -.5 >

Light 2 Colour: < 0.8, 0.8, 0.9 >Direction: < 2.0, 1.1, -2.5 >

Light 3 Colour: < 0.9, 0.9, 0.9 > Direction: < 0.02, 0.01, 2.0 >

Night

One yellow, one aqua, and one blue infinite light, no ambient term

Light 1 Colour: < 1, .75, .39 >Direction: < -2.0, -1.5, -0.5 >

Light 2 Colour: < 0.31, 0.47, 0.55 > Direction: < 2.0, 1.1, -2.5 >

Light 3 Colour: < .5, .5, 1.0 > Direction: < 0.0, 0.0, 2.0 >

Hard

Three grey infinite lights, moderate ambient term

Light Colour: < 0.5, 0.5, 0.5 > Direction: < -1.5, -1.5, -1.5 >

Light 2 Colour: < 0.8, 0.8, 0.9 >Direction: < 1.5, 1.5, -1.5 >

Light 3 Colour: < 0.9, 0.9, 0.9 > Direction: < -0.5, 0, 2.0 >

Ambient Colour: < 0.5, 0.5, 0.5 >

Primary

One red, one green, and one blue infinite light, no ambient term

Light 1 Colour: < 1, 0.2, 0.5 > Direction: < -2, -1.5, -0.5 >

Light 2 Colour: < 0.2, 1.0, 0.5 >Direction: < 2.0, 1.1, -2.5 >

Light 3 Colour: < 0, 0, 1 > Direction: < 0.0, 0.0, 2.0 >

Blue

Three blue infinite lights, no ambient term

Light 1 Colour: < 0.4, 0.4, 0.7 > Direction: < -2.0, -1.5, -0.5 >

Light 2 Colour: < 0.75, 0.75, 0.95 > Direction: < 2.0, 1.1, -2.5 >

Light 3 Colour: < 0.7, 0.7, 0.95 >Direction: < 0.0, 0.0, 2.0 >

Red

Three red infinite lights, no ambient term

Light 1 Colour: < 0.8, 0.3, 0.4 > Direction: < -2.0, -1.5, -0.5 >

Light 2 Colour: < 0.95, 0.5, 0.7 >Direction: < 2.0, 1.1, -2.5 >

Light 3 Colour: < 0.95, 0.4, 0.5 > Direction: < 0.0, 0.0, 2.0 >

Cube

Six grey infinite lights aligned with the major axes, no ambient term

Light 1 Colour: < .4, .4, .4 > Direction: < 1.0, 0.01, 0.01 >

Light 2 Colour: < .4, .4, .4 > Direction: < 0.01, 1.0, 0.01 >

Light 3 Colour: < .4, .4, .4 > Direction: < 0.01, 0.01, 1.0 >

Light 4 Colour: < .4, .4, .4 > Direction: < -1.0, 0.01, 0.01 >

Light 5 Colour: < .4, .4, .4 >Direction: < 0.01, -1.0, 0.01 >

Light 6 Colour: < .4, .4, .4 > Direction: < 0.01, 0.01, -1.0 >

CAD

Three grey infinite lights and one light attached to the camera, no ambient term

Light 1 Colour: < 0.72, 0.72, 0.81 > Direction: < 0.0, 0.0, 0.0 >

Light 2 Colour: < 0.2, 0.2, 0.2 > Direction: < -2.0, -1.5, -0.5 >

Light 3 Colour: < 0.32, 0.32, 0.32 > Direction: < 2.0, 1.1, -2.5 >

Light 4 Colour: < 0.36, 0.36, 0.36 > Direction: < 0.04, 0.01, 2.0 >

Headlamp

Single infinite light attached to the camera, low ambient term

Light 1 Colour: < 0.8, 0.8, 0.9 >Direction: < 0.0, 0.0, 0.0 >

Ambient Colour: < 0.1, 0.1, 0.1 >