[](https://metacpan.org/release/Art-World) [](https://gitlab.com/smonff/art-world/-/commits/master) [](https://gitlab.com/smonff/art-world/-/commits/master)
# NAME
Art::World - Agents interactions modeling 🎨
# SYNOPSIS
use Art::World;
# OBJECTIVES
Art::World is an attempt to model and simulate a system describing the interactions and influences between the various _agents_ of the art world.
If a correct API is reached, we'll try to build a "game of art" frontend.
# DESCRIPTION
- 01 Idea is the first step of process
- 02 Idea is inserted in the file (through process)
- 03 Idea comes from discourse (given about project)
- 04 Idea comes when there is no time left
- 05 Ideas constitue the project
- 06 Process allows ideas to evolve
- 07 Process allows to fill the file (with ideas + discourse)
- 08 Process allows to generate some discourse
- 09 Process allows to save time
- 10 Process allows to set up the project
- 11 File is made of ideas
- 12 File is filled and emptied with the process
- 13 File is made of discourse
- 14 File archives ideas, making possible to forget them
- 15 File generates a project
- 16 Discourse steers ideas
- 17 Discourse analyzes process
- 18 Discourse talks about the file
- 19 Discourse allows to link various stages of the projet
- 20 Discourse is a constituent of the project
- 21 From time to time, ideas appear
- 22 Time is needed to apply the process
- 23 Time is suspended into file, process is off there
- 24 Discourse's time (reading time)
- 25 Various times contained in project give it's shape
- 26 Project is updated by new ideas
- 27 Project is constantly updated by the process
- 28 Project is set up when file is updated
- 29 Project and discourse are inseparable
- 30 Project is what takes the longuest time to set up
# HISTORY
This is a long term continuation of an art project started circa 2006.
In 2005, I got a metal box and colored carton cards and called this _Le
Fichier_. It was basically a database of artworks ideas. I was trashing all
ideas I could have of serious or weird potential artworks. It was inspired
either by Roland Barthes, who was actually working with those kind of cards,
Georges Perec, who was exploring _potentialities_, and Édouard Levé _Oeuvres_,
a huge catalog of potential artworks (he later commited suicide after describing
his own _Suicide_ in a book).
2006 I initiated a FileMaker database of artworks to put the old style carton
cards in computer form. I had no idea what I was doing at this time, being an
art school student, at this time, programming was not massively taught as a fine art (unfortunately).
In 2008 I benefited of an artist residency in an agricultural college with a
creation grant of 10 000€. I wanted to keep working on my _Art World and Creative
Processes schemas_ projects initiated during art school. It didn't go very well
because the Plastic Art _State Inspector_ didn't like what I was
doing with her money and strongly advised to change orientation. In my opinion, it
was a perfect thing that the instutition itself would exhibit it's own workings. In the end, there was an exhibition, but she didn't
come to the opening.
Anyway, I ended up interviewing many _Agents_ of the college, and went
especially well with some natural sciences teacher. He recommended a manual were
I found some schemas that I made some _detournement_: I used the geology
science as a metaphor of art world. I used geology terms and language to
describe social interactions that were not described in the art sociology field.
The residency ended up with [the redaction of a rather precise documentation](https://files.balik.network/art/schema_v4_presentation.pdf) (maybe my first specification).
Then I almost got beaten by a fellow artist who was participating in a collective
exhibition mostly for the money and not for the fun. I guess he felt a bit provoked by my situationist theory.
In 2008, I finally decided to start a training to learn programming and design a proper database and system for _managing a virtual Art
World_. I became a web developer, but I totally forgot the ulterior motive.
Sometimes I thought about it:
- 2013 Perl try
I bootstrapped a Perl module with 5 abstract empty classes and then let it sleep on Github
- 2017 Raku try
I restarted my project while getting into Raku
(it was still Perl6 at this time), but learning Raku was too much effort and I
abandonned again.
Ten years later I am still on it. This project is [following me in my
dreams](https://smonff.gitlab.io/art-school-story/). I'll give it another try.
# AUTHOR
- Sébastien Feugère
- Seb. Hu-Rillettes
# COPYRIGHT AND LICENSE
Copyright 2006-2020 Seb. Hu-Rillettes
This library is free software; you can redistribute it and/or modify it under the Artistic License 2.0.