NAME CAD::Drawing::Manipulate::Transform - Matrix methods for CAD::Drawing DESCRIPTION Provides 3D transformation methods (based on traditional matrix algorithms) for Drawing.pm objects. Coordinate System All of these methods assume a RIGHT-HANDED coordinate system. If you are using a left-handed coordinate system, you are going to have trouble, trouble, trouble. We aren't making video games here! AUTHOR Eric L. Wilhelm ewilhelm at sbcglobal dot net http://pages.sbcglobal.net/mycroft COPYRIGHT This module is copyright (C) 2003 by Eric L. Wilhelm and A. Zahner Co. LICENSE This module is distributed under the same terms as Perl. See the Perl source package for details. You may use this software under one of the following licenses: (1) GNU General Public License (found at http://www.gnu.org/copyleft/gpl.html) (2) Artistic License (found at http://www.perl.com/pub/language/misc/Artistic.html) NO WARRANTY This software is distributed with ABSOLUTELY NO WARRANTY. The author and his employer will in no way be held liable for any loss or damages resulting from its use. Modifications The source code of this module is made freely available and distributable under the GPL or Artistic License. Modifications to and use of this software must adhere to one of these licenses. Changes to the code should be noted as such and this notification (as well as the above copyright information) must remain intact on all copies of the code. Additionally, while the author is actively developing this code, notification of any intended changes or extensions would be most helpful in avoiding repeated work for all parties involved. Please contact the author with any such development plans. SEE ALSO CAD::Drawing CAD::Drawing::Calculate CAD::Calc Math::Vec Math::Matrix Changes 0.01 First public release Methods Transform $drw->Transform($addr, \%opts); Options: normal_ready => [@normal_vec] # no-questions-asked normal vector input build_matrix Builds a linear transformation matrix according to %opts; $mat = build_matrix(%opts); Options: LTM => $ltm # pass-through for pre-built matrices R => [$rX, $rY, $rZ] # rotation about each axis T => [$tX, $tY, $tZ] # translation along each axis S => [$sX, $sY, $sZ] # scaling along each axis Units: Scaling is in decimal (e.g. $sX = 0.9 will scale by 90%) NewMat Calls Math::MatrixReal->new_from_rows([@_]) see Math::MatrixReal for methods which can be applied to the returned object. $mat = NewMat(@rows); transform_pt Applies matrix multiplication to linearly transform @pt by $mat. This eliminates the tedium of making new matrices just to multiply one point. @pt = transform_pt(\@pt, $mat); rotation_matrices Returns a list of matrices corresponding to ($rX, $rY, $rZ) Rotation is in ccw radians about each axis (right-hand rule) except that they may be specified in degrees with $angle . "d" @rotations = rotation_matrices($rX, $rY, $rZ); Resulting matrix will perform rotations in Z,Y,X order. translation_matrix Builds a linear transformation tranlation matrix from @trans, where @trans = ($trX, $trY, $trZ). $mat = translation_matrix(@trans); scaling_matrix Builds a linear tranformation matrix from @scales, where @scales = ($sX, $sY, $sZ). $mat = scaling_matrix(@scales);